InstructionI need a 2 page research paper in APA style on the history of pixar. It just need about 3 citations. Please let me know if you can finish this in the next hours because it is due 12 pm Mountain Time. It can't have any plagerism in it. This is the essay I showed to my teacher so I want it to have similar points in it, but the who thing is mostly from Wikipedia. To begging with my first paper about three D. I am going to talk about Pixar start. Pixar start in 1974 when NYIT's (New York Institute of Technology) founder Alexander Schure, who was also the owner of a traditional animation studio. Pixar began in 1979 as the Graphics Group, part of the Lucasfilm computer division, before its spin-out as a corporation in 1986, with funding by Apple Inc. co-founder Steve Jobs, who became the majority shareholder. Disney purchased Pixar in 2006 at a valuation of $7.4 billion, a transaction that resulted in Jobs becoming Disney's largest single shareholder at the time. Pixar has produced 17 feature films, beginning with Toy Story (1995), which was the first-ever computer-animated feature film. Also, I love Toy Story I grow up watching it with my siblings and cousins. We always had great memories Pixar start in 1974, established the Computer Graphics Lab (CGL), recruited computer scientists who shared his ambitions about creating the world's first computer-animated film. Ed Catmull and Malcolm Blanchard were the first to be hired, and were soon joined by Alvy Ray Smith and David DiFrancesco some months later, which were the four original members the Computer Graphics Lab. Schure kept pouring money into the computer graphics lab, an estimated $15 million, giving the group everything they desired and drove NYIT into serious financial troubles. However, they eventually realized they needed to work in a real movie studio in order to reach their goal, and when George Lucas approached them and offered them a job at his studio, six employees decided to move over to Lucasfilm. During the following months, they gradually resigned from CGL, found temporary jobs for about a year to avoid making Schure suspicious, before they joined The Graphics Group at Lucasfilm. The Graphics Group, which was one third of the Computer Division of Lucasfilm, was launched in 1979 with the hiring of Edwin Catmull from the New York Institute of Technology (NYIT), where he was in charge of the Computer Graphics Lab. He was then reunited with Alvy Ray Smith, who also made the journey from NYIT to Lucasfilm, and was made director of The Graphics Group. At NYIT, the researchers pioneered many of the CG foundation techniques in particular the invention of the alpha channel (by Catmull and Smith), Years later, the CGL produced a few frames of an experimental film called The Works. After moving to Lucasfilm, the team worked on creating the precursor to RenderMan, called REYES (for "renders everything you ever saw"); and developed a number of critical technologies for CG including "particle effects" and various animation tools. In 1982, the team began working on special effects film sequences with Industrial Light & Magic. After years of research, and key milestones such as the Genesis Effect in Star Trek II: The Wrath of Khan and the Stained Glass Knight in Young Sherlock Holmes, the group, which then numbered 40 individuals, was spun out as a corporation in February 1986 by Catmull and Smith. Amongst the 38 remaining employees, there were also Malcolm Blanchard, David DiFrancesco, Ralph Guggenheim and Bill Reeves, who had been part of the team since the days of NYIT. Tom Duff, also a NYIT member, would later join Pixar after its formation. With Lucas' 1983 divorce, which coincided with the sudden drop-off in revenues from Star Wars licenses following the release of Return of the Jedi, they knew he would most likely sell the whole Graphics Group. Worried that the employees would be lost to them if that happened, which would prevent the creation of the first computer animated movie, they concluded that the best way to keep the team together was to turn the group into an independent company. But Moore's Law also said that the first film was still some years away, and they needed to focus on a proper product while waiting for the computers to become powerful enough. Eventually, they decided they should be a hardware company in the meantime, with their Pixar Image Computer as the core product, a system primarily sold to government agencies and the scientific and medical community. Price, D. A. (2009). The Pixar touch: The making of a company. Vintage. David, H. M. I., Weber, K. A., Drukman, M. O., Hunter, S. C., King, C. M., & Archer, K. (2009). U.S. Patent No. 7,565,625. Washington, DC: U.S. Patent and Trademark Office. Veach, E. (2004). U.S. Patent No. 6,707,452. Washington, DC: U.S. Patent and Trademark Office. Lokovic, T. D., & Veach, E. H. (2004). U.S. Patent No. 6,760,024. Washington, DC: U.S. Patent and Trademark Office. Paik, K. (2007). To infinity and beyond!: the story of Pixar animation studios. Chronicle books. Please let me know if you can get this done in 5 hours!