Instruction
Using Game maker studio to make a small, coherent and playable demo for a game that uses as many of the techniques as possible from the following pick list,
You need to reach at least 20 goals in the list:
Solid objects and collision detection
Random movement
Damaging enemies
6 different sprites
Depth through Z-indexes
2 idle animations
Immune while hiding
Transparant hiding places
Start screen, victory screen, defeat screen
Timer
1 second invincibility after being hit
Scrolling camera
5 different levels
High score
Character selection
Sound effects and music
Multiple attack animations
Projectiles
Jumping
Hurt animation
Blocking enemy attacks
Charge attacks
Particles
Special Moves
Aerial combat
Enemy AI
In-game economy
Buying items
Dialogue system
Paths
Timelines
2 different enemies
Story
Drag and drop interface
Spine animation
Death animation
Color-changing background
Double jumps
Uses Game Maker's physics engine
Wall jumps
Lighting system
Floating in water
Rain
Torch light effect
Decals
Elastic physics
Save games
Procedural generation
Twitter-integration
Online multiplayer